Project: Runes Profiler

Github: runes-profiler

Link: runes-profiler.michael.kim

About

Runes Profiler is a web app that analyzes a player's rune usage and compares it to their average global usage.

This app was my entry for the Riot Games API Challenge 2017, and while it didn't not win, it got an honorable mention.

Development

I learned about the challenge one week into it, so I had one week to write this website. The focus of the website was to compare rune usage, so I spent most of the week getting that feature to work as good as possible.

In a nutshell, this website is built with React and Redux on the frontend, packaged with webpack. The backend is powered with an Express + Node.js server along with a Firebase database. I spent a lot of time debating on which technologies to use, swapping out different templating engines and various databases, but I had to prioritize getting a working project released within the deadline. So, I went with tools that I had experience with and could quickly prototype with.

Nearing the deadline, I whipped up a champions page which would display the most played and highest winrate rune pages of each champion. However, I didn't have much time to flesh it out and fix most of the bugs.

There are still many things that I would like to improve on the website, but I might revisit it in the future.

Landing pageRunes analysis page of a playerRunes analysis of a different rune treeChampion select page